The next time you enter combat against one or more Hostile creatures, you can select one of them as your foe when you roll Initiative
There are only seven ramp cards total (two One Jump Ahead, two Gramma Tala, and three Mickey Mouse, Detective) which can make it difficult to ensure you get them in your opening hand
Technically Soundwave, Sonic Spy/Soundwave, Superior Captain also plays in this space, but the card is dumb on so many levels that I refuse to acknowledge its existence beyond this paragraph
There's a variety of Sapphire cards that benefit from an item-heavy deck like this one, and by including them here, you can squeeze some extra value out of them
MTG websites (like the one you're on now) are the primary way that most players keep up to date on the game
His -4 gives Spirits you control Double Strike and Vigilance until end of turn