As the most common example, only untapped creatures may attack, so the defending player may cast instants or activate abilities that will tap a creature, preventing it from attacking
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Effects where you have to name a card are inherently at a disadvantage in a singleton format like Commander (unless someone is going deep on Rat Colony)
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If an effect instructs that player to choose a card from outside the game, you cant have that player choose any card
You cannot return the same permanent card that you sacrificed