We're also tweaking the removal with the addition of Crib Swap, which counts as a Knight card so it's relevant for a couple things most notably Haakon, Stromgald Scourge, which we can repeatedly recast from the graveyard
When facing Ugin it can be very hard to play around it too and you just have to hope they don't see him, or of course that you beat them before they get to eight mana
If you have more land than your opponent, or if your spells are cheaper than their counterspells, or if (as above) you have instants to lead with during their end step, it can pay to save threats in hand until they exceed the number of solutions your opponent can pay for, regardless of if they have them
This design had some pros and some cons
When Garfield eventually got copies of the Dungeons & Dragons rulesets, he was surprised that it was a more open-ended game but was "dreadfully written"
Using Delve to cast one mana card draw, disruption, and removal is a great use of the card, and probably more viable than the cheating out big things approach honestly