It depends on the cube you are playing, the deck you are playing, the colours it is, all the other cards in the deck, the options in your pool, the nominal power of those cards and so on and so forth
Choosing The Right Attractions Not all attractions are created equal -- Information Booth is going to give us more value than a Spinny Ride, for example -- but for our purposes, that doesn't matter: we're going to run all 22 Commander-legal attractions because Myra the Magnificent can easily open all of them up and what the attractions themselves do matters way less than the fact that they 1) are artifacts 2) can be imprinted with spells with Myra
Valors Reach Fun: 2 Impact: 2 Chaos: 4 I get exactly what this plane is going for, I get why its designed this way (Kylem is the Battlebond plane) its just a very specific restriction to try to work with in a way that doesnt really encourage a ton of politicking outside of extremely particular circumstances
But clearly we're in the minority, as this sketch-heavy alt is the most prized of all the Disney100 cards
If any Game Changer is found the floor is Bracket 3 (Bracket 3 allows up to three
Happy brewing