What has me the most excited about Nascency is the way it adapts late-game to whatever we need
This big beast costs 8 mana in total and is a 5/5 with haste, but it also has a powerful ability: "When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control." If a player has a board of around 10 creatures, and they slam down a Craterhoof, they're likely to take out multiple opponents in one turn
Suddenly Impact Tremors and Pyrohemia become engines of destruction
Blighted Woodland Tap to add 1 colorless Tap, pay 3 generic, pay 1 green and sacrifice it to search your library for 2 basic land cards and put them on the battlefield tapped Escape Tunnel Tap and sacrifice it to search your library for a basic land and put it on the battlefield tapped Tap and sacrifice it to make target creature with power 2 or less unblockable this turn Evolving Wilds Tap and sacrifice it to search your library for a basic land and put it on the battlefield tapped Fabled Passage Tap and sacrifice it to search your library for a basic land and put it on the battlefield tapped
Ruby/Sapphire It turns out that banning Hiram wasnt going to stop Ruby/Sapphire, though the deck is looking a little different than what was dominating the meta before
Gatta and Luzzu's ability will prevent the damage you would deal to Ballista, and you'll place two +1/+1 counters on it because of Hardened Scales