The History Of Finality Counters Before Finality Counters came along, Magic 's relationship with death and exile was
This cards multiple abilities direct damage, lifegain, killing artifacts, and destroying enchantments makes it very versatile and gives you good mana sinks if your hand is running low on cards
If either target is illegal as Chocobo Kick resolves, no damage will be dealt
This triples the damage caused by spells and abilities that do exactly one damage, changing them from a plink into a lightning bolt, as well as from one power weenies
It grows as more Humans enter the battlefield, which in turn lets you tap for extra mana
This can be before blockers are declared, after blockers are declared but before combat damage is dealt, during combat after combat damage is dealt, during the postcombat main phase, during the end step, or, in some unusual cases, during the cleanup step