Riptide Gearhulk Riptide Gearhulk is big, its an artifact for decks that care about that, and it comes with a catch-all removal spell attached, the kind we love from Teferi, Hero of Dominaria
Plus, Im also not a big fan of playing cards from exile cards that Wizards of the Coast (WotC) has been pushing lately, at least not in Commander
The only time I think I play it for the recursion alone is when I am playing a Patriarch's Bidding deck and want some redundancy
Persist is a very sweet ability thats often looked down on because design teams avoid mixing mechanics that use +1/+1 and -1/-1 counters to minimize confusion, and mechanics that feature +1/+1 counters tend to be very popular
I cannot stress enough how vital it is to have a playset of these for deckbuilding purposes
Graveyard Trespasser was a mainstay during its Standard run, though it was admittedly better, and part of a less powerful environment