28 of the deck's creatures are artifact creatures, so there are plenty of good targets for this
Too few lands and the player will have great hands full of spells but no land with which to bring them in to play (this is known as being "mana screwed") whilst too many lands means the player is able to play lots of spells but their chances of drawing them is lessened (this is known as being "mana flooded.") This is further compounded by the effectiveness (or power) of a card being designed to correlate with its mana cost (or how many lands must be used to cast the spell)
Achievements Upon its release, Achievements had only cosmetic rewards
The other two decks also have Sagas that look cool, but its the first two that really stand out to me
Tournament results wont lie, however, and Catcher will find a comfortable, controlled spot in the game
Blue bounce spells are the second best tempo cards in limited behind pure removal spells, so a reusable enchantment Unsummon dependent upon playing creature to begin with seems like a card that you'd like to have in your deck