Sometimes they go for softer mass-rummage effects instead, but theres usually a slot in new sets dedicated to sculpting a new hand
its less thematic, but a repeatable proliferate effect is exactly the kind of effect that can push this deck up to more juiced-up power levels
Its still Aura focused with Kor Spiritdancer and Sram, but we dont have white ramp auras for lands like in Green, so deck quality ends up diluted by adding ramp in other ways
These decks exist in the Command zone, and each deck should not feature duplicates of cards
The mutate ability allows you to further utilize Otrimi: because it can be mutated sooner than you could cast it otherwise, it can also attack sooner
Urza, Lord High Artificer does it all: It generates obscene amounts of mana, gives you an outlet for infinite mana, and even combos with cards like Winter Orb and Static Orb to lock your opponents out of the game