Deck 2 - Sapphire/Steel Ramp Control Direct answer : Ramp early with Tipo and Sail the Azurite Sea, then chain powerful 6 to 7 cost plays that create unfair advantages
Many decks tried to smooth out their mana curves in order to try and make Void less devastating, but there always seemed to be a good number to choose, and the existence of quality bounce spells Repulse and Recoil meant you often had a decent read on their hand even if you hadn't looked at it directly and also made it much easier to leave them with multiple cards in the same casting cost and not take damage while building up to five
You don't even put the cards in your hand, and you won't lose the game if you impulse draw from an empty library
No deck has more card drawing, or card drawing triggers, than this one
This version highlights her transformation into a formidable warrior, a stark contrast to her traditional princess portrayal, and is particularly prized in Gem Mint 10 condition, fetching a considerable sum
He does so very very much and is just one mana