An Offer You Cant Refuse Similar to the way Arcane Denial compensates your opponent with cards, An Offer You Can't Refuse justifies its 1-mana value by giving an opponent two treasure tokens in this trying time
The deck starts by playing a number of efficiently costed vampires with strong secondary abilities including drain (Astarion, Defiant Bloodlord, Sanctum Seaker), mass reanimate (Bringer), card draw (Champion of Dusk, Crossway Troublemakers, Dusk Legion Duelist), granting your army lifelink/deathtouch (Crossway Troublemakers), +1/+1 counters (Drana), anthem effects (Edgar), creature tokens (Mavren, Preacher, Sanguine Evangelist), Explore (Amalia), removal (Vona), and many many more
Here, we see the new companion mechanic combined with an extended-art treatment
Roterothopter Coming in marginally higher than the bottom two is Roterothopter, with some of the same issues as we just discussed
As you get to later rounds, you have a few vanilla cards with big stats
The Ruby/Steel single-player deck wins by challenging to gain lore, and trying to stop your early game