With an Ashnod's Altar, you can easily go infinite: pull a Hyrax Tower Scout or Sparring Mummy from the graveyard, use its enter trigger to untap Mike, sacrifice the Hyrax to make two colourless mana, use it to pay for Mike's ability, rinse and repeat
Cards that ramp are varied and numerous, including: Cards that put extra lands into play, like Rampant Growth Cards that tap for mana, like Sol Ring or Birds of Paradise Cards that reduce costs, like Goblin Electromancer Cards that produce short-term bursts of mana, like Dark Ritual or Dockside Extortionist Ramp is an essential element of Commander deckbuilding
Anyone that knows anything about the franchise knows Exodia the Forbidden One
As one of the most recognizable archetypes in Yu-Gi-Oh!, its no surprise that the pool of Blue-Eyes Extra Deck Monsters has steadily increased since the beginning of the TCG
On the other side of the coin though, it isn't a quick-play card and so it's more difficult to get Night Beam actively involved in the game
The perfect anniversary gift