While these lands have a relatively high cycling cost (three generic mana), the added flexibility makes them incredibly useful in Standard, Pioneer, and Commander
Viscera Seer and Meren of Clan Nel Toth, for instance, can provide a ton of value throughout a game
When it comes to the three-color combos, Mardu, the identity of black, red, and white is often regarded for its speed and aggression, also having access to many of the best removal spells within the entirety of Magic
Slowking #12 Pokemon HeartGold & SoulSilver Keep track of your collection value over time
And that's Blue's core, so you know how to make it work for you
Pros Once the deck gets going, it can be really hard to stop One of the best endboards in the meta Very good plan going second You can ignore the Mulcharmy cards A lot of extenders A lot of soft once per turn effects Cons Can lose to an early handtrap Low non-engine count Pretty linear Droll & Lock Bird can hurt a lot when paired with another handtrap Artifact Lancea hurts a lot unless you draw the out Hard to play without access to liger How to Play Lunalight is very linear when you go first, but requires a lot of skill when it comes to play through non-engine and end boards