Since I had a World Magic Cup Qualifier (WMCQ) coming up at the time and I was still a university student, I had a lot of time to work on the deck
Like with The Lost Caverns of Ixalan , cards from across Magic 's history return
Having to hold mana up is potentially more annoying than being a free activation, but you do end up getting both hexproof and indestructible, making it worth the mana
This croaker can puff up with or without Yuna's help into a must-answer threat
Green has reasonable access to card draw, its got the best creatures, the best ways to gain a mana advantage, and its even got decent removal with fight effects like Primal Might and artifact and enchantment hate like Nature's Claim
Mulligan hard (put back cards to draw more) for them, trying to keep a turn 1 and 2 character if you have them already