As such, they have the same strengths: Eithers great in an enchantress list or a list that can recur permanents, and neither really belongs unless a deck can do those things
Vigilance is no joke, either: shell eventually get big enough that she can swing into enemy boards safely, live to block through the entire turn cycle, and only at your antecedents end step do you tap her to draw a card
Crystal Skull, Isu Spyglass Crystal Skull, Isu Spyglass is a four-cost (two generic and two blue) legendary artifact
Those are all great ways to sift the sands as it were, but there dont seem to be many subjective lists that go over what makes an incredibly cool or interesting card
The Hive could easily be an Ancient Ziggurat, and the others often end up as overkill once they hit the board
Wheel of Fortune Red card draw has always been more like hitting the reset button, and Wheel of Fortune is the original example